VGPU Shader Studies
vgpu 0.3.1WebGPU + WGSL16 studies

01Material field
Ink CurrentDomain warp / four-octave noise / fiber quantization
02Raymarched form
Folded Signal88-step SDF raymarch / soft shadow / normal bands
03Optical system
Interference36 moving emitters / polar carrier / threshold field
04Material field
Capillary BloomBranch trunks / warped membranes / animated pulse
05Material field
Mineral FlowCrystal facets / folded strata / fracture slashes
06Material field
Cellular VeilVoronoi walls / nuclei / pointer attraction
07Material field
Black SunEclipse disk / 28 flare rays / flickering corona
08Raymarched form
Paper CathedralRepeated arches / vaulted ribs / soft shadow
09Raymarched form
Gyroid VesselGyroid field / vessel shell / rim light
10Raymarched form
Orbital MonolithBeveled monolith / orbital ring / material split
11Raymarched form
Recursive ArchFive folds / box architecture / ambient occlusion
12Optical system
Diffraction Lattice9 × 9 emitters / phase sum / diffraction fringes
13Optical system
Magnetic Script15 seed threads / field integration / ink density
14Optical system
Woven MoireThree weave families / bent fibers / moire crossings
15Optical system
Attractor Dust32 particles / 18 steps / attractor density
16Fluid system
Iron DelugePersistent velocity / pressure projection / two-pigment absorption